Experienced in building production quality gameplay systems in C++ and Unreal Engine 5, with two shipped titles and one live service project in production, targeting PC and consoles. Proven to effectively collaborate across design, art, engineering, audio, animation and production disciplines. Focused on delivering robust and scalable systems, maintaining the quality and stability of complex and interconnected gameplay systems.
About
Based in Boston, MA, I am a Summa Cum Laude graduate of Southern New Hampshire University with a Bachelors of Science in Game Programming & Development. I am currently pursuing a Masters Degree of Science at Southern New Hampshire University.