Creative and detail-oriented Level and Game Designer with a strong background in designing engaging and balanced gameplay environments and mechanics. Proficient in Unreal Engine with a solid understanding of player psychology, pacing, and spatial storytelling. Skilled in both collaborative team environments and independent development, delivering high-quality levels and mechanics that enhance gameplay and user experience. Committed to iterative design and integrating player feedback to refine and optimize level flow.
About Me
Currently based in Boston, MA. A Summa Cum Laude graduate of Southern New Hampshire University with a Bachelors of Science in Game Programming & Development.