I am a creative and detail-oriented Level and Game Designer with a strong background in designing engaging gameplay environments and mechanics. I am proficient in Unreal Engine with a solid understanding of player psychology, pacing, and spatial storytelling. I am skilled in both collaborative team environments and independent development. I deliver high-quality levels and mechanics that enhance the gameplay and user experience. While remaining committed to iterative design and integrating feedback to refine and optimize gameflow.
About Me
I am currently based in Boston, MA. I am a Summa Cum Laude graduate of Southern New Hampshire University with a Bachelors of Science in Game Programming & Development.