Multiplayer in Shadows of Dawn will let you put your skills to the test in PvP while coordinating with your squads. Our goal is to blend fast paced action and strategical approaches. Our gameplay focuses on player character builds. Designing the multiplayer maps is an integral part of making sure that resonates through the gameplay. To accomplish that I made sure to create a map that focuses on objective zones that provide approach options for each type of playstyle. This way I could create a map that is balanced for all playstyles. I've incorprated multiple routes with chokepoints, flanks, varying covers and elevations to create a well balanced arena map. While designing the layout, I kept in mind that this smaller version of the map will fit together with other smaller maps to create a large scale level that exists within the Single Player world and for our planned survival and extraction PvPvE modes. 

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