This story board I created was used by a few of our Environment Artists to construct an overpass environment that features a ruthless faction that is planned for a First Person Shooter project that we're currently developing. The goal was to construct a scene that we could use to convey story for the world as well as the faction featured within it. 
These are a few shots that were the result of some collaborative efforts from some of the Environment Artists on our team that made use of my above storyboard. I made some additional contributions by modeling a few of the tools that the character is using by the destroyed jeep, as well as the smoke and fire visual effects. The fire was especially fun because I added a light renderer to it with a randomized flicker to give it a more realistic feel.
This story board was a collaborative effort between myself and our Lead Artist, we each sketched out 3 iterations of the story board and worked together on constructing the scene. This scene features another faction that will be present in the First Person Shooter that we're working on. The goal was to construct a scene that told the story of these brutal cave dwellers who don't take kindly to intruders. Some additional work that I provided for this scene was the models for the glowing mushrooms, as well as the dripping water and waterfall visual effects that can be seen in more detail on my UE5 Niagara VFX page.

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